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How to use GitHub Actions to Automate Expo EAS Builds and Releases

How to use GitHub Actions to Automate Expo EAS Builds and Releases

As you use Expo more and more, you'll notice EAS builds can take a while to process. We're going to look at how to automate EAS builds using GitHub Actions!

11 months ago

How to make App Icon variants with Expo

How to make App Icon variants with Expo

You may be wondering how to make custom App Icons for your apps made using Expo. It's pretty simple, with just a few tweaks.

11 months ago

Upgrades, people. Upgrades.

Upgrades, people. Upgrades.

So I went quiet yet again for a bit. I've just been pretty busy. Mainly with a couple of different projects. I spent some time updating Tappr to have a proper onboarding flow, which shows the player how to play the game. At the same time, adding many different features such as Achievements, a basic profile, and the ability to share their

11 months ago

Tappr Released!

Tappr Released!

I've recently released a tiny game called Tappr. The whole idea of the game is to tap the circle and accumulate as many points as possible and climb the leaderboard. You can set a custom username and go head-to-head against other players to beat their scores.The leaderboard resets daily but this may change over time. I am considering an all-time best board along with weekly boards too! <div style="heigh

May 25, 2022

Rift Devlog #01

Rift Devlog #01

I thought I better start doing one of these. A devlog! This is #01 and I plan to share more as time progresses.

May 4, 2022

Fix Unreal Projects not showing in the Epic Games Launcher

Fix Unreal Projects not showing in the Epic Games Launcher

Sometimes projects don't show up in the Epic Games Launcher. This is a very simple thing to fix. Read on to find out how.

April 14, 2022

Getting App Version with Expo and React Native (Updated)

An app version being displayed in a Settings or About screen isn't uncommon but how do we get that value from our React Native app built with Expo?

February 8, 2022

What causes Giga Monty in FNAF: Security Breach?

What causes Giga Monty in FNAF: Security Breach?

FNAF: Security Breach includes many bugs. One of the many bugs included is called "Giga Monty". This is what I feel causes this bug and a potential fix.

February 1, 2022

How to add Tick to an Unreal Editor Module

How to add Tick to an Unreal Editor Module

Adding Tick to Editor Modules. For a small project I was working on, I needed to add Tick to the Editor. This isn't usually exposed, but I did it anyway.

January 3, 2022

How To Make Custom Unreal Engine Nodes Easily

How To Make Custom Unreal Engine Nodes Easily

Creating custom nodes using C++, in Unreal Engine, is pretty simple and can be very quickly picked up with some basic C++ knowlege. Let's go over it.

September 17, 2021

How To Convert a Blueprint Unreal Project to C++

How To Convert a Blueprint Unreal Project to C++

Converting a Blueprint project to C++ is pretty quick and painless but lets remember it should be a one-way thing. But the pros can outweigh the cons.

September 16, 2021

UPaT Has Been Released!

UPaT Has Been Released!

A simple, easy to use, tool for interacting with UnrealPak.exe without the command line or editor.

September 14, 2021

How to send an email from SendinBlue with Node.js

For a project I'm working on, I needed to use SendinBlue. The SendinBlue docs aren't very good right now. This is a quick guide to get you setup nice and easy.

August 7, 2021

TTS Tool is now public!

I recently released TTS Tool to the public over on GitHub.

July 26, 2021

Get the current App Version with Expo and React Native

Most apps show the version number somewhere in the app, usually in the About or Settings screen. I recently wanted to add the ability for my users to see this version number too.

July 7, 2021

How To Convert a C++ Unreal Project to Blueprint

How To Convert a C++ Unreal Project to Blueprint

Converting a C++ project to Blueprint isn't difficult but a lot of people don't realise how easy it is. Lets switch back to blueprint.

June 29, 2021

How To Enable Lumen in Unreal Engine 5

How To Enable Lumen in Unreal Engine 5

So you want to enable Lumen? It's very simple but not too clear from the outset, so here you go. A clear guide to enable Lumen in Unreal Engine 5.

June 21, 2021

The Unreal Engine 5 Early Access Preview is here!

The Unreal Engine 5 Early Access Preview is finally here! I've been waiting a very long time for this. Let's take a look at Lumen, Nanite the new UI and more!

May 28, 2021

A site update and how you can help

It’s that time again, I’m making a post updating you on the site, what I’m doing and where I’m going next. Boring, I know. To start with, I’ve recently been checking my analytics and the site is doing pretty well. The most popular post was originally “Improving UE4 Shader Compile Times” but that's no

May 24, 2021

Controlling what happens on Fell Out Of World in UE4

Controlling what happens on Fell Out Of World in UE4

Unreal, like most game engines, has a failsafe for if the player falls out of the map. In Unreal this is called Fell Out Of World. This is how you control this.

May 17, 2021

GIF Not Working on WordPress?

So for an upcoming post, I attempted to upload a GIF to my site which, if you haven't noticed, runs on WordPress. The problem I encountered was that it wasn't playing. Strange, this is an Animated GIF. It should be playing.When you upload an image file to WordPress, WordPress will automatically generate a couple of different sizes for it, thumbnails, "medium" and "large", because calling them that is useful. On the

April 25, 2021

Keeping Ubuntu Server awake on a Laptop when closing the lid

So recently I've reinstalled Ubuntu on my home server. This was due to me originally using Ubuntu Desktop then converting it to Server by uninstalling the Desktop Environment. Epic conversion, I know. Due to performance issues with it I needed to do a full reinstall and properly replace it with Ubuntu Server. After installing I noticed closing the lid meant it would go to sleep and everything on the system would stop r

April 18, 2021

Fixing an UseAuthorization() error in ASP.NET Core

So recently I had this error while I was adding authorization to a web API I have been building. If you're here I assume you've had something very similar. System.InvalidOpe

February 4, 2021

Taking In-Game Screenshots With UI in Shipping builds of UE Games

Taking In-Game Screenshots With UI in Shipping builds of UE Games

Taking screenshots in Unreal is super easy, you just open the console and type "HighResShot". But what if you wanted more? Like taking screenshots in-game?

January 6, 2021

A bit of a mess

You may have seen lately that my website has been on the blink, literally, it’s been on and off and on and off again. I recently switched to using my own server for my website and it’s caused some problems. These problems have caused the site to go offline periodically and I’m trying to narrow down the cause. I also have two other websites running on the same host wi

November 29, 2020

Taking in-game screenshots with UI in Unreal Engine 4

Taking in-game screenshots with UI in Unreal Engine 4

Taking screenshots in Unreal is super easy, you just open the console and type "HighResShot". But what if you wanted more? Like taking screenshots in-game?

September 8, 2020

Enable OpenGL, and disable Vulkan, in Unreal Engine 4.25

Enable OpenGL, and disable Vulkan, in Unreal Engine 4.25

Can't support Vulkan?Tired of typing -opengl4 every time you want to open UE4.25?Don't want to edit -opengl4 into the generated desktop files so you can launch it without the terminal?Want to be able to launch directly from the project?You're in luck! There's a very simple way to enable OpenGL while disabling Vulkan. Chances are, you're here becuase you're getting the error message; <!-- /wp:paragra

June 12, 2020

Fixing Unreal Engine: Vulkan Device Not Available

Fixing Unreal Engine: Vulkan Device Not Available

You've just spent a few hours waiting for Unreal to compile, you go to launch it and you're faced with this message: "Vulkan device not available"

June 12, 2020

I'm back! With some updates.

Guess who's back, back again. Rhyce's back, tell a friend. So I've been away from my site for nearly a year now, I can't believe it's been so long, I really lost track of time this time. So I'm making this post to prove I'm not dead with an announcement that I will be slowly releasing some of my projects and sharing some guides on how I build.....stuff. Some of the u

June 9, 2020

A Phoenix Update

Recently I released an update for Phoenix. It was pretty small on the user-facing side of things but pretty big on the back-end. Read on for more info.

June 27, 2019

Improving UE4 Shader Compile Times

Improving UE4 Shader Compile Times

So you want to speed up Unreal's Shader compile times? You've come to the right place. Read on for a guide on giving it a major speed boost.

May 27, 2019

Compiling Unreal Engine 4 from source on Windows and Linux

Compiling Unreal from source is far easier than people may think. I will be showing you how to compile from source on both Windows and Ubuntu, although it should work on any Linux OS. The process is nearly identical on both systems. We will be compiling Unreal Engine 4.22 which is, at the time of writing this, the latest version of Unreal and the first to include Ray Tracing support. If you haven't already you will need to sign up for a GitHub account and link your account to yo

May 2, 2019

Hello, World!

So, where do I begin? My name, if you haven't quite guessed it already, is Rhyce. I'm 21, at the time of this post, and from the UK. I enjoy programming and game development and have knowledge of many languages from C++ to C# to PHP to Javascript. I'm no god of any language and would never say I am. There's still plenty for me to learn. So what's with the website? I've come across an issue with myself, I find myself hopping between different projects and finding it hard to stay focused

April 29, 2019