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Rhyce.dev

Hey! That's this site!

This site was built using Next.js, React and TypeScript while using Supabase as a backend database.
Originally I used WordPress to handle everything but it didn't meet the performance requirements I wanted. This encouraged me to find other options, one of which was building my own using Next.js.


Switching came with a few benefits such as:

- Faster load times
- A far better developer experience
- Better overall performance
- More control over the site
- More fun

Tappr iOS

Tappr

Tappr is a small game built for iOS and Android. This was a rebuild of a very old version which I made on Unity many, many years ago. Since I released it, Google made an update to Google Play to only allow their new file type, .aab. This is, basically, a wrapper for .apk files to allow Google Play to only download the type of the app your phone needs.

As I said above, the original game was made on Unity and only for Android, since I didn't have access to an OSX device to build for iOS.
This version was built using Expo for React Native.

https://user-images.githubusercontent.com/12866009/166248952-87532d7c-e951-4559-8338-ee8a307ef3f5.png

EGL Project Path Manager

EGL Project Path Manager, short for Epic Games Launcher Project Path Manager, is a path manager for the Epic Games Launcher, shocking, I know.

The EGL doesn't, at the moment, have a way to select paths to look in when searching for Unreal Engine projects. This ends up in the EGL not being able to see your project, preventing you from managing the project from EGL and adding marketplace assets automatically.
This can be fixed by adding your project directory to the EGL config file, however, this tool is designed to make that easier and faster.
It isn't much, but it gets the job done.

You can view it on GitHub here.
https://github.com/Rhyce/EGLProjectPathManager

Get it on GitHub
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