

// Latest Posts
// 027

// 026
As you use Expo more and more, you'll notice EAS builds can take a while to process. We're going to look at how to automate EAS builds using GitHub Actions!
// 025
You may be wondering how to make custom App Icons for your apps made using Expo. It's pretty simple, with just a few tweaks.

// 024
Sometimes projects don't show up in the Epic Games Launcher. This is a very simple thing to fix. Read on to find out how.
// 023
An app version being displayed in a Settings or About screen isn't uncommon but how do we get that value from our React Native app built with Expo?

// 022
FNAF: Security Breach includes many bugs. One of the many bugs included is called "Giga Monty". This is what I feel causes this bug and a potential fix.

// 021
Adding Tick to Editor Modules. For a small project I was working on, I needed to add Tick to the Editor. This isn't usually exposed, but I did it anyway.

// 020
Creating custom nodes using C++, in Unreal Engine, is pretty simple and can be very quickly picked up with some basic C++ knowlege. Let's go over it.

// 019
Converting a Blueprint project to C++ is pretty quick and painless but lets remember it should be a one-way thing. But the pros can outweigh the cons.
// 018
// 017
Most apps show the version number somewhere in the app, usually in the About or Settings screen. I recently wanted to add the ability for my users to see this version number too.

// 016
Converting a C++ project to Blueprint isn't difficult but a lot of people don't realise how easy it is. Lets switch back to blueprint.

// 015
So you want to enable Lumen? It's very simple but not too clear from the outset, so here you go. A clear guide to enable Lumen in Unreal Engine 5.
// 014
The Unreal Engine 5 Early Access Preview is finally here! I've been waiting a very long time for this. Let's take a look at Lumen, Nanite the new UI and more!

// 013
Unreal, like most game engines, has a failsafe for if the player falls out of the map. In Unreal this is called Fell Out Of World. This is how you control this.
// 012
Running Ubuntu Server on a laptop? Don't want to have to keep the lid open? This guide is for you!
// 011
// 010
Taking screenshots in Unreal is super easy; you just open the console and type "HighResShot". But what if you wanted more? Like taking screenshots in-game?
// 09
// 08
Taking screenshots in Unreal is super easy; you just open the console and type "HighResShot". But what if you wanted more? Like taking screenshots in-game?
// 07
// 06
You've just spent a few hours waiting for Unreal to compile, you go to launch it and you're faced with this message: "Vulkan device not available"
// 05
// 04
Recently, I released an update for Phoenix. It was pretty small on the user-facing side of things, but pretty big on the back-end. Read on for more info.
// 03
So you want to speed up Unreal's Shader compile times? You've come to the right place. Read on for a guide on giving it a major speed boost.

// 02
Compiling Unreal Engine from Source can sound like a challenge but it doesn't have to be. Lets go through downloading, compiling and installing it on both Windows and Linux.
// 01