2024 - 2025
2021 - Present
This site was built using Next.js, React and TypeScript while using Supabase as a backend database. Originally I used WordPress to handle everything but it didn't meet the performance requirements I wanted. This encouraged me to find other options, one of which was building my own using Next.js.
2022 - 2022
Using Next.js I built a LinkTree alternative. A place for users to share a single link to all of their socials, and other links, in one place. Originally built using my own backend, users could create new links, edit them, and delete them. I later migrated to Supabase to make it easier to maintain and develop new features. This project is currently on hold while I handle a few other projects but I want to return to it soon!
2022 - 2022
SenseBot is a Discord bot I made using Discord.js. It has a variety of features such as a leveling system, moderation tools, and a currency system.
2020 - 2021
Tappr is a small game I made where the user taps a button on the screen to reach a high score. While I finished development in 2021, this is something I always return to. I treat it like a playground for me to test my skills and try out new things.
2019 - 2019
R6 Phoenix was an old Discord bot I made using DSharpPlus. I built it after a platform that was used to show user's their stats had to, unfortunately, stop operations. It was designed to show a users Rainbow 6 Siege stats. It was very basic, you'd enter a username and it would fetch the stats from Ubisoft. When a user was searched for I cached the username and stats in my own database to speed up query time, I ensured to only allow updates every few hours for a user to prevent spamming Ubisoft's servers and ensure performance.
2019 - 2019
The EGL Project Path Manager is a tool I built to help manage my EGL projects. It was built using DotNet and WPF. The Epic Games Launcher doesn't, at the moment, have a way to select paths to look in when searching for Unreal Engine projects. This ends up in the EGL not being able to see your project, preventing you from managing the project from EGL and adding marketplace assets automatically. This can be fixed by adding your project directory to the EGL config file, however, this tool is designed to make that easier and faster. It isn't much, but it gets the job done.